{Sicarius} Those of Cunning Nature

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{ The Sicarius Clique }

Chaotic Evil
Selfism

LOCATION: Ink Inc. Tattoo Parlor
 
Plain Gray Divider by neripixu

.Sicarius & Members}

Those within Sicarius are those that have seen the world is an oyster and wish to take it for themselves. The Don of the group is a father-like figure and will help guide those that choose to serve Sicarius get the best they can out of the world.  A cat will only truly do well in Sicarius if they have ambition as well, for the group has the motto of "Every Cat for Himself".

There is no mollycoddling as a Sicari. If you cannot provide for yourself or find a way to do so, you will not be given a handout. Every cat is expected to do it's part, and if you don't you don't get rewarded. That simple.

Life is pretty much whatever a cat wants to make it in Sicarius. If you want to be alone, that's fine. If you want to be social, that's also fine. Fighting is tolerated as long as it doesn't upset the balance of business. If things get too nitty gritty, both the Consigliere and The Don will judge what will happen with The Don's word being final.

Cats are expected to work as a team when it comes to Business matters. One group cannot really function without the other and as such no cat will gain personally if they do not cooperate.

The bottom line is - Sicarius is a business and you are an employee. Do your job and you will live. Don't do it, and you'll be fired and fed to the dogs.

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.Sicarius & Outsiders}


Sicarius is welcoming to cats, as long as they hold no left-over love for their humans or canines.

Those of a cunning, sneaky, and intelligent nature are highly desired, as their talents will definitely be used for their own gain as well as the gain of the clique. All cats are usually welcome, but those with more brain than brawn move up in the eyes of Sicarius. Note that although intelligence is admired, if a cat shows any tendency to betray or hinder the clique, they will be turned away.

Dogs are NOT welcome to Sicarius, and will immediately be chased off of the territory or slaughtered.

DYNAMI
Sicarius and Dynami are enemies.
Any business conducted between the two groups will be hostile and most likely met with bloodshed. It is advised not to go near their territory, and if any of their members are within Sicarius territory they will be slaughtered on sight. Business conducted between the two groups is forbidden by The Don and will be considered an act of treason.

BETHESDA
Sicarius and Bethesda are friendly.
Although there are dogs in Bethesda, business is conducted between the two groups for their healing abilities in exchange for goods and food. Business is solely conducted with the feline leader of the group, but a blind eye is turned if there are any behind the scenes business between the dogs. Although friendly, no members of Bethesda are allowed within the Sicarius territory, and will be immediately sent in the other direction.

GROUP C
Blah blah blah we cool.

STRAYS
Sicarius and Strays are cautious.
The fact that these loners are by themselves is respected by Sicarius, but have also made them suspicious.  Because the Sicari only do business with other felines, the fact that a stray has not joined them or even another clique means there is something to be worried about. Sicarius will still do business with Strays, but will deal in a much more strict and unfair manner. One cat is no threat to many.

Plain Gray Divider by neripixu

.The Machine}

Before a cat is accepted into Sicarius, they must undergo the rite of The Machine. This is to test their nerves as well as their cunning. There are three stages, The Interview, The Maze, and then The Test.

The Interview is a one on one with either the Consigliere or in special cases, The Don himself. Questions and discussion vary from applicant to applicant. This is to test the applicant's intelligence, cunning, and what task Sicarius would recommend the applicant try to achieve if they make it through the next two stages.

The Maze is exactly what you would expect - the applicant is led into the basement of the tattoo parlor and taken blindfolded through the sewers that connect beneath. The applicant is then expected to find their way back to the parlor by any means they deem worthy. Many have been lost in the sewers and there are skeletons throughout. This stage is to determine if the applicant can survive on their own and if they can make logical and intelligent decisions.  

Finally The Test is administered.  Applicants are brought into the back room of Ink Inc. and are given the same treatment The Don had to go through with a tattoo machine. They are not actually given a tattoo (as a cat cannot do this) but they are held down against their will by multiple cats, disoriented, and given the pain of a needle to their chest. The Test only lasts for three minutes but is enough to send some feline's screaming out the door. This stage is to determine if the applicant can withstand sheer terror and have the mental stability to recover from a traumatizing ordeal.

If the applicant has made it through each stage, they are accepted into Sicarius.

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.Tasks and Ranks}


Thieves
   Thieves are exactly what you would expect them to be- those cats that are especially sneaky and collect items, food, herbs, bedding or anything else of value for the Clique. All cats are expected to know how to rob, and plunder, but these are the especially talented and benefit the group as a whole. The higher value of item they steal, the higher they are rewarded. Those that can steal from another clique and work with the Merchants to sell that same item back to the same clique are highly respected.

Assassins
   Assassins are the killers of the group. Everything in Sicari is used for self gain, and these cats are no exception. Their services can be bought by other Cliques or even those within Sicari, and they are also the hunters of the group. Their prey is bought from Merchants and can be a very rewarding occupation.  Not considered strong, only expert in death. Occasionally they team up with Shakers to get rid of a problem.

Merchants
   Merchants are those that deal with the business between cliques and work closely with the Thieves and Assassins. They are those that have the risky job of selling wares to the other Clique's while getting a good price or barter and bringing it back to Sicari. The cats that choose this task are charismatic and can talk their way out of intense situations. They're also good at escaping if negotiations go south.

Shakers
   Although cats are small, the Shakers are the muscle and teeth of Sicari. These cats are the ones that 'shake down' an opposing Clique if services were bought, but not paid.  They are the ones that make sure business continues going smoothly, and will help Merchants if they have a customer refusing to pay.  Occasionally they are called upon the group to help protect the territory, but this is not usually the case as Sicari has the motto of 'every cat for himself'. These cats usually travel in packs as the speed of many is much harder to harm than the speed of one. Because of this, there's an unspoken 'brotherhood' between the Shakers.  

Consigliere
   This is the cat that has been hand picked by The Don to be the Second in Command. This Sicari takes charge when The Don is away and makes critical decisions. They help guide the lower ranked Sicari by orchestrating tasks as well as perform checks on all of the tasked Sicari to be sure the jobs are getting done and getting done right. The Consigliere is also the main cat to assist in The Machine.

The Don
   The leading cat of Sicari. The Don is the final word and judge in anything happens within the Clique. The Don is looked at like a father figure, and is respected as such. The Don does exactly what a leader is supposed to do. No explanation needed. The Don refuses to help with The Machine.


Ranks}
  • Associate Tier 0:
  • The newest members of the Clique, yet untasked.
  • Soldatos Tier 1:
  • Tasked Sicari, generally the most filled rank.
  • Caporegime Tier 2: 
  • Well learned in their Task, these Sicari are encouraged to help Associates to decide on a Task that suits them and work alongside the Soldatos.
  • Honore Tier 3: 
  • These Sicari are at the top of their game. The best in their Task, they must also help train the Associates and the Soldatos as well as work alongside the Capo and help them brush up.
  • Consigliere Tier 4: 
  • The hand chosen Second in Command.
  • The Don Tier 5: 
  • The Leader.
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